Indeed, the very fact that the Ante Chamber effectively invites people (including robbers) into the chamber (with its counter-weight system ready for use) would make any self-respecting tomb robber go "Wait a minute - this isn't right. It's supposed to be difficult to get in here! He must be buried somewhere else." This is the only conclusion any robber facing the 'decoy' King's Chamber and Ante Chamber could come to and would force them to start looking elsewhere for some other hidden chamber. If you want to create the KC as a decoy chamber, you don't make it so easy for robbers to access; you don't make it look so obviously a 'decoy' chamber. You make it look like the real deal. You place blocking stones right up to the face of the GG thus preventing immediate access to the Ante Chamber and thus preventing immediate attack of the portcullis slabs. And you might even place a Ka statue with some pieces of gold in the sarc for good measure to fool the initial robbers into thinking they had hit the jackpot and won't go looking elsewhere (for the real sarc). When the next robbers come along all they find are the debris of the guys that beat them to the prize and won't bother looking elsewhere.
But in the FIRST PLACE you simply do not make it so easy for the (initial) robbers since they would immediately smell a rat. But that is precisely what the architect of this scheme in the Ante Chamber did. It would have fooled no one, least of all a seasoned tomb robber.
So why go to all this bother with the Portcullis System that would never work as a decoy. Because it wasn't intended as a decoy and was designed in such a way as to be (relatively) easily breached. Such as would be the scenario with the Recovery Vault Theory (RVT).
Post Edited (23-Jun-12 17:39)